top of page
Christoffer Weltzin
Level Designer
RoboCobra
FPS
Story
A securityguard wakes up from cryosleep to a invasion on the ship. Her mission is to take back the ship and save everyone on it.
Trailer
Cobra Team
Specifications
8weeks part-time (4h/day)
​
​
Reference games
Halo (gameplay)
Alien isolation (Graphics)
​
​
Contribution
Level design
Game design
Story
playtest
Trailer
Enemy paths in game
​
​
Tools
Unity
Cobretti (The groups own engine)
Cobretti Team
Level design
Christoffer Weltzin
Markus Nordlund Frodlund
Ruben Malmer
​
Programmers
Joakim Gunnari
Andreas Nylund
Graphical artists
Jonathan Alderskans
Albin Attebo
Tobias Grönlund
Fara Mobarrez
Igor Baskin
Special for this game
This is the first game we could use our own editor. So the level designers and the programmers worked really close in this project to design the editor in the way we wanted. We used the editor for the level, lights, navmesh and some of the enemy behaviour. I had the responcibility to edit the navmesh and patrol points for the AI.
Picture from the Engine
Navmesh
The pictures are from the engine. and shows the navmesh for the AI. Yellow points is walkable and red is blocked from the navmesh.
Patrolpoints
We had a tool in the engine to make patrolpoints.
bottom of page