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RoboCobra

FPS

Story
A securityguard wakes up from cryosleep to a invasion on the ship. Her mission is to take back the ship and save everyone on it.

Robo.png

Trailer

Cobra Team

Specifications

8weeks part-time (4h/day)

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Reference games

Halo (gameplay)

Alien isolation (Graphics)

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Contribution

Level design
Game design
Story
playtest

Trailer

Enemy paths in game

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Tools

Unity

Cobretti (The groups own engine)

Cobretti Team

 

Level design

Christoffer Weltzin

Kalle Björklund

Markus Nordlund Frodlund

Ruben Malmer

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Programmers

Felix Erksell

Joakim Gunnari

Jonathan Lundström

Dennis Löfgren

Markus Nilsson

Andreas Nylund


Graphical artists
Jonathan Alderskans

Albin Attebo

Tobias Grönlund

Fara Mobarrez

Igor Baskin

Special for this game

This is the first game we could use our own editor. So the level designers and the programmers worked really close in this project to design the editor in the way we wanted. We used the editor for the level, lights, navmesh and some of the enemy behaviour. I had the responcibility to edit the navmesh and patrol points for the AI.

Cobretti Editor 2021-04-19 13_39_14.png

Picture from the Engine

Navmesh

The pictures are from the engine. and shows the navmesh for the AI. Yellow points is walkable and red is blocked from  the navmesh.

Cobretti Editor 2021-04-19 13_39_53.png
Cobretti Editor 2021-04-19 13_39_34.png

Patrolpoints

We had a tool in the engine to make patrolpoints.

Cobretti Editor 2021-04-19 13_41_14.png
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